

#ifndef _SHELL_RESONEPLAYERUP_MESSAGE_H_
#define _SHELL_RESONEPLAYERUP_MESSAGE_H_

#include "Message.h"
#include "Beans.h"
//#include "AreaBean.h"
using namespace std;

class ResOnePlayerUpMessage : public Message
{
	public:
	ResOnePlayerUpMessage();
	~ResOnePlayerUpMessage();
	void reset();
	ResOnePlayerUpMessage* clone();
	static const int _ID;
	//个人天下第一信息
	AreaBean* areaBean;
	
	bool read_from(ByteBuf& buf);
    bool write_to(ByteBuf& buf);
    int getId();
};

#endif
